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  Starting Off
No New TopicAbout the Game
If this is your first time to an APS game, stop here. This covers the basic concept, the fundamental rules, and links to individual games.
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Topics: Basic Character Know...
Posted by:
Shopkeeper
10/23/2011 9:25 AM
379
No New TopicCharacter Creation
When you're ready to make a character, stop by here. Each step tells you about the different parts of the character sheet, and what options you have for them.
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Topics: Step 9 - Starting Bo...
Posted by:
Shopkeeper
03/06/2011 3:12 AM
741
  Races
No New TopicHumans
This section covers the various races of humans that are found in the game, as well as discussing some of their differences
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Topics: About Humans
Posted by:
Shopkeeper
03/08/2011 3:48 AM
529
No New TopicHybrids
This section covers hybrids in the game, including playable hybrids, non-playable hybrids, and general, need-to-know information about them.
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Topics: Wolverine
Posted by:
Shopkeeper
03/17/2011 1:07 PM
212
No New TopicAdditional Races
For players who have the Bonus Experience to spend and the desire to try other role-playing options, they can find new options in this section. Please understand, many of these options are more difficult to play, as the game is designed primarily with humans and hybrids in mind.
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Topics: Children of the Spir...
Posted by:
Shopkeeper
10/29/2011 7:02 PM
25
  Game Mechanics
No New TopicDaily Life
This covers the game mechanics for things common to the daily life of a character.
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Topics: Write More Bonus
Posted by:
Shopkeeper
12/05/2011 7:32 AM
713
No New TopicSkill Book
This section goes into depth on how each skill is used and what they are capable of.
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Topics: About Skills
Posted by:
Shopkeeper
07/29/2011 3:26 PM
668
No New TopicActive Round Events
In most situations, players do not need to worry about specific distances or limited time. However, there are situations where it is important to track time, such as Combat, Chases/Races, or when you have a more immediate time limit. Such activities are known as Active Round Events (ARE), and this section covers how to begin, run and end them.
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Topics: Combat ARE
Posted by:
Shopkeeper
07/22/2011 8:09 PM
159
No New TopicVentures
This section covers Ventures. Ventures are events that have additional rules beyond the normal flow of the game.
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Topics: Adventuring
Posted by:
Shopkeeper
08/23/2011 8:05 PM
28
No New TopicQualities
Qualities are effects that enhance a character's abilities, allowing them to gain additional benefits, perform certain actions better, allow new options or augment the normal flow of the game.
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Topics: About Qualities
Posted by:
Shopkeeper
07/29/2011 10:37 PM
338
No New TopicTechniques
Techniques are special abilities people have learned to perform by shaping elemental energy in specific ways to get a desired effect. This section helps characters to create their very own custom techniques, and instructions on how to improve such techniques.
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Topics: Illusion Techniques
Posted by:
Shopkeeper
01/26/2012 5:20 PM
478
No New TopicNPC Generator
This section is used to generate random NPCs and any vital game information required.
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Topics: Adventurer Archetype...
Posted by:
Shopkeeper
10/09/2011 1:49 AM
42
No New TopicCommon Techniques
This section contains a number of techniques that are widely known and are common throughout the world. These are most commonly used by NPCs, though players are free to select them if they do not wish to make their own custom techniques. The techniques are divided by their elements.
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  Ventures
No New TopicAdventure
Adventuring is the process of entering into Adventure Areas and Dungeons. Within are the rules for entering, running, and finishing Adventures.
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  Techniques
No New TopicAbout Techniques
This section covers what are techniques, how to gain techniques, how to create them and how to improve them.
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Topics: About Techniques
Posted by:
Shopkeeper
01/26/2012 2:37 PM
8
No New TopicCustom Techniques
This section is used for creating your own techniques. It discusses channeling methods, technique limitations, and the different kinds of techniques and abilities available for purchase. All of the common techniques are created using the same rules as custom techniques.
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  Beastiary
No New TopicAnimal Basics
This section holds common information about Animals.
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Topics:
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No New TopicBeasts
Beasts are animals that are capable of fighting effectively, and can be trained. They usually are of a moderate size. They are often used as guard or attack animals.
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Topics: Bibank
Posted by:
Shopkeeper
01/07/2012 2:23 PM
27
No New TopicCritters
Critters are typically small and relatively harmless animals. They may have some defenses, but are largely ill-suited for combat. Most are kept as simple pets, or have some special ability that makes them useful.
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Topics: Caj
Posted by:
Shopkeeper
09/06/2011 3:05 PM
55
No New TopicElementals
Elementals are intelligent beings who need a large amount of elemental energy in order to form a body. If there is not enough energy, their body dissipates and they are left as drifting consciousnesses until they can be sustained again.
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No New TopicMonsters
Monsters are creatures that are unable to be trained. They are savage and tend to be quite destructive. They frequently attack others and usually fight to the death.
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Topics: Roaming Slime
Posted by:
Shopkeeper
01/08/2012 12:00 PM
14
No New TopicMounts
Mounts are animals that are used as transportation. They are strong enough and large enough to carry various riders. When using a mount to move between districts or long distances, you use their energy instead of your own.
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Topics: BoRan Puff
Posted by:
Shopkeeper
10/20/2011 6:12 AM
11
No New TopicMystics
Mystics are creatures that are humanoid and have above-animal intelligence. Most have some form of communication, and most understand human languages. Certain mystic types can speak human languages, and can even have comparable intelligence.
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Topics: Pixie
Posted by:
Shopkeeper
09/08/2011 3:07 AM
14
  Encyclopedia Stuffica
No New TopicAmbiance Items
This section covers the various kinds of Ambiance Items in the game.
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Topics: About Ambiance Items
Posted by:
Shopkeeper
08/11/2011 7:43 PM
46
No New TopicConsumables
Consumables are items that have limited uses - typically only 1 use. Once you use the item, it is consumed and removed from your person.
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Topics: Bait
Posted by:
Shopkeeper
10/10/2011 7:04 PM
24
No New TopicDefensive Gear
This section covers the various kinds of Defensive Gear in the game.
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Topics: Outfits
Posted by:
Shopkeeper
08/17/2011 6:18 PM
40
No New TopicForm Materials
Form Materials are components that help activate the powers in a Focus Material, and determine what the item will become.
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Topics:
Posted by:
3
No New TopicGrimores
Grimores are magical books and tomes that hold the secrets of Techniques stored within them. By equipping a Grimore, you are able to spend magic and channel it through the book to use the techniques as if you had memorized them.
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0
Topics: Grimore
Posted by:
Shopkeeper
09/22/2011 11:43 AM
7
No New TopicGrowing Items
Growing Items are any kind of item that grow from seeds. When they grow, you roll to see what items they yield. If discovered in the wild, it is assumed you have found a mature version, and roll for yields.
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Topics: Silk Cup Plant
Posted by:
Shopkeeper
10/02/2011 1:06 AM
21
No New TopicIngredients
Ingredients are items used to create certain kinds of Food, Food themselves, and Spices.
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0
Topics: Spices
Posted by:
Shopkeeper
09/18/2011 4:03 PM
8
No New TopicRP Items
RP Items are items that have no or extremely limited effect on the system, but are still part of the game world.
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Topics: Clothes
Posted by:
Shopkeeper
09/16/2011 9:33 AM
13
No New TopicSpecial Items
This category covers various special items found in the game.
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Topics: Pet Collar
Posted by:
Shopkeeper
08/16/2011 11:17 PM
34
No New TopicWeapons
This category covers Melee Weapons, Ranged Weapons, and Thrown Weapons.
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0
Topics: Repeaters
Posted by:
Shopkeeper
10/17/2011 3:24 AM
399

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