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  Starting Off
No New TopicAbout the Game
If this is your first time to an APS game, stop here. This covers the basic concept, the fundamental rules, and links to individual games.
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0
Topics: Basic Character Know...
Posted by:
Shopkeeper
10/23/2011 9:25 AM
424
No New TopicCharacter Creation
When you're ready to make a character, stop by here. Each step tells you about the different parts of the character sheet, and what options you have for them.
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0
Topics: Step 9 - Starting Bo...
Posted by:
Shopkeeper
03/06/2011 3:12 AM
849
  Races
No New TopicHumans
This section covers the various races of humans that are found in the game, as well as discussing some of their differences
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0
Topics: About Humans
Posted by:
Shopkeeper
03/08/2011 3:48 AM
545
No New TopicHybrids
This section covers hybrids in the game, including playable hybrids, non-playable hybrids, and general, need-to-know information about them.
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0
Topics: Wolverine
Posted by:
Shopkeeper
03/17/2011 1:07 PM
236
No New TopicAdditional Races
For players who have the Bonus Experience to spend and the desire to try other role-playing options, they can find new options in this section. Please understand, many of these options are more difficult to play, as the game is designed primarily with humans and hybrids in mind.
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0
Topics: Children of the Spir...
Posted by:
Shopkeeper
10/29/2011 7:02 PM
33
  RP Corner
No New TopicGame World Notes
This is a temporary section added in for player benefit until the actual site for world knowledge gets set up. It covers role-playing information about the world, such as famous people and events, the average view in a "normal" society, things like that.
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0
Topics: Famous People - Tour...
Posted by:
Shopkeeper
01/29/2012 11:42 AM
24
  Game Mechanics
No New TopicDaily Life
This covers the game mechanics for things common to the daily life of a character.
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4
Topics: Write More Bonus
Posted by:
Shopkeeper
12/05/2011 7:32 AM
873
No New TopicSkill Book
This section goes into depth on how each skill is used and what they are capable of.
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1
Topics: Weapon Craft
Posted by:
AticuSamuel
04/16/2012 2:15 AM
851
No New TopicActive Round Events
In most situations, players do not need to worry about specific distances or limited time. However, there are situations where it is important to track time, such as Combat, Chases/Races, or when you have a more immediate time limit. Such activities are known as Active Round Events (ARE), and this section covers how to begin, run and end them.
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0
Topics: Combat ARE
Posted by:
Shopkeeper
07/22/2011 8:09 PM
248
No New TopicVentures
This section covers Ventures. Ventures are events that have additional rules beyond the normal flow of the game.
1
0
Topics: Adventuring
Posted by:
Shopkeeper
08/23/2011 8:05 PM
32
No New TopicNPC Generator
This section is used to generate random NPCs and any vital game information required.
3
0
Topics: Adventurer Archetype...
Posted by:
Shopkeeper
10/09/2011 1:49 AM
51
  Ventures
No New TopicAdventure
Adventuring is the process of entering into Adventure Areas and Dungeons. Within are the rules for entering, running, and finishing Adventures.
1
0
Topics: About Adventures
Posted by:
Shopkeeper
05/15/2012 2:48 PM
11
No New TopicBounty Hunting
This covers the pursuit of marks and additional events unique to bounty hunting.
2
0
Topics: Common Bounty Marks
Posted by:
Shopkeeper
02/18/2012 3:23 AM
6
  Qualities
No New TopicQualities
Qualities reflect special passive abilities that are either constantly active or are activated when certain conditions are met. They offer special adaptations to the normal rules and how the system works.
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0
Topics: About Qualities
Posted by:
Shopkeeper
04/16/2012 3:55 AM
22
  Techniques
No New TopicAbout Techniques
This section covers what are techniques, how to gain techniques, how to create them and how to improve them.
1
0
Topics: About Techniques
Posted by:
Shopkeeper
01/26/2012 2:37 PM
21
No New TopicCustom Techniques
This section is used for creating your own techniques. It discusses channeling methods, technique limitations, and the different kinds of techniques and abilities available for purchase. All of the common techniques are created using the same rules as custom techniques.
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0
Topics: Channeling Methods
Posted by:
Shopkeeper
01/30/2012 9:45 PM
119
No New TopicCommon Techniques
This section contains a number of techniques that are widely known and are common throughout the world. These are most commonly used by NPCs, though players are free to select them if they do not wish to make their own custom techniques. The techniques are divided by their elements.
0
0
Topics:
Posted by:
13
  Beastiary
No New TopicAnimal Basics
This section holds common information about Animals.
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0
Topics:
Posted by:
19
No New TopicCritters
Critters are typically small and relatively harmless animals. They may have some defenses, but are largely ill-suited for combat. Most are kept as simple pets, or have some special ability that makes them useful.
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0
Topics: Caj
Posted by:
Shopkeeper
09/06/2011 3:05 PM
70
No New TopicBeasts
Beasts are animals that are capable of fighting effectively, and can be trained. They usually are of a moderate size. They are often used as guard or attack animals.
4
0
Topics: Bibank
Posted by:
Shopkeeper
01/07/2012 2:23 PM
39
No New TopicMonsters
Monsters are creatures that are unable to be trained. They are savage and tend to be quite destructive. They frequently attack others and usually fight to the death.
3
0
Topics: Roaming Slime
Posted by:
Shopkeeper
01/08/2012 12:00 PM
20
No New TopicElementals
Elementals are intelligent beings who need a large amount of elemental energy in order to form a body. If there is not enough energy, their body dissipates and they are left as drifting consciousnesses until they can be sustained again.
0
0
Topics:
Posted by:
5
No New TopicMounts
Mounts are animals that are used as transportation. They are strong enough and large enough to carry various riders. When using a mount to move between districts or long distances, you use their energy instead of your own.
2
0
Topics: BoRan Puff
Posted by:
Shopkeeper
10/20/2011 6:12 AM
17
No New TopicMystics
Mystics are creatures that are humanoid and have above-animal intelligence. Most have some form of communication, and most understand human languages. Certain mystic types can speak human languages, and can even have comparable intelligence.
1
0
Topics: Pixie
Posted by:
Shopkeeper
09/08/2011 3:07 AM
16

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